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I CAN'T REACH THE STARS

2D Story-Driven Interactive Visual Novel

A story-driven experience that follows an unnamed writer who is trying to piece himself back together after
parting ways with a lover.                                                                                                                                                   

I can't reach the stars: Portfolio
I can't reach the stars: Pro Gallery

PROJECT DETAILS

  • Project Type: University Final Year Project (Individual)

  • Genres: Story-driven, Visual Novel, Casual, Single Player

  • Game Engine: Unity

  • Language: C# Programming

  • Software: Unity, Visual Studio Code, Adobe Photoshop, Atom, Adobe After Effects

  • Platforms: Windows PC (Published on Itch.oi)

  • Duration: ~ 4 Months (Jan 2022 - April 2022)

GAME FEATURES

  • Down-to-earth tale about connection, belonging, and letting go

  • Interactive and cinematic narrative experience delivered through different forms of storytelling

  • Three minigame gameplays that follow the concept of ludo-narrative resonance

MY CONTRIBUTIONS

  • Role(s): Writer, Programmer, Designer

  • Completed the narrative development of the game: the writing of the story screenplay, character dialogues, short stories, etc

  • Scripted the entire flow of the visual novel events using the external text editor "Atom", and using Unity to interpret the chapter text files

  • Edited art assets from credited external sources using Adobe Photoshop: character sprites, CGs, Backgrounds, visual effects, etc

  • Designed three minigame gameplays that contribute towards both the interactive aspect of the experience, and the delivery of the narrative through gameplay

  • Programmed the core visual novel functions (speaker name, dialogue box, dialogue typewriting effect, dialogue skipping, background art, character sprite movements, character expressions, visual effects, player choices, interactable icons, scripted events etc)

  • Programmed the three gameplay systems (maze minigame “WASD movement” gameplay, town exploration minigame “point-and-click” gameplay, reconnecting polaroid minigame “drag-and-drop” gameplay)

  • Programmed the user interface system functions (main menu, pause menu, end-credits actions)

  • Programmed the sound effects and background music system

  • Programmed the saving and loading system

I can't reach the stars: List

DOWNLOAD GAME

Download full game for "I can't reach the stars"

VIEW SCREENPLAY

View script of the entire game and storyline

VIEW SAMPLE CODES

View samples of C# source codes used for the game

I can't reach the stars: Files
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